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The coming end of Symbian as the dominant "smartphone" platform

Posted On: Thu, 20/08/2009 - 08:05 by Alex

The Symbian platform has been the cornerstone of the smartphone market, with a declining but still dominant marketshare - but for how much longer?

Mobile-review.com claims in a recent article that Nokia will no longer use Symbian in it's highest-end phones - instead Nokia will only use it where competing on price.

This claim, if true, together with the fact that Symbian ^4 is going to break application compatibility (devices from 2010) seem to indicate that Symbian is moving decidedly downmarket - while it's likely to still be a "smartphone" platform, in the technical sense that it will be able to run applications written for the phone (and not just in Java), I predict that Symbian's new target might be (or should be) to seriously unify the mid-range phone market. This is actually a good thing, and I hope it happens - there's simply no need (for example) to have the Nokia/Sony Ericsson "reversed" key approach, which are fossils from internally developed device OSes. This is also a good thing, because the lowest common denominator might become Symbian rather than Java.

Of course, perhaps this was all Symbian really ever was (sorry about the formatting *cough*). Mobile-review.com also suggests that Maemo is Nokia's new "high-end" OS, the true response to Apple/RIM/etc. One wonders how many platforms there can be before platform fatigue/irrelevancy sets in. Nokia should pray that Windows Mobile 7 is not as delcious as Windows 7 in its arena.

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iPhone 3GS Singapore Launch (or, how NOT to run a launch event)

Posted On: Fri, 10/07/2009 - 19:30 by Alex

The Apple iPhone 3GS is in Singapore! The new back and the un-updated look isn't all that exciting, but it -is- noticeably faster and in my view if you're willing to pay the asking price that feature alone means an upgrade is a great idea.

The Singapore launch happened on 10 July 2009. Prices were reasonable, from a certain perspective - any existing iPhone 3G user (and others on a running Singtel contract) could upgrade by paying an additional 300 Singapore dollars (USD 205) over the normal contract price and signing up for a new 24 month contract (more info).

Singtel, unfortunately, suffers from atrocious, awful, planning. Even though they forced payment of SGD 50 (refundable) for the privilege of reserving a phone, Singtel managed to give out enough reservations or allow a sufficient number of walk-ins, such that a wait of 5-7 hours was probably inevitable. More about this later.

New iPhone 3GS features and box contents

Apart from the speed, the iPhone also comes with a new slim AC adaptor. The US had a very small AC adaptor for the iPhone 3G, but this slim three pin version is new to me.

The iPhone 3GS also comes with headphones which have a volume control on them, and adds video recording/editting, a compass and a new oil-resistant screen coating. In Singapore, we also get (bundled) online video. I'll comment later on other features reviews tend not to focus on (like sound quality), but there are already several good iPhone 3GS reviews up at the usual suspects which are probably worth reading if you're interested in buying.

From Arstechnica: Review: iPhone 3GS lives up to its speedy claims
engadget: iPhone 3GS review

You should also note the news about the new screen wearing off, and the iPhone 3GS overheating.

More about Singtel's launch

The launch was widely advertised in email mailers, snail mail mailers, and when you actually reserved the phone online, to be from 6pm to midnight. This was misleading, sales started only at 8.30pm. Apparently this was clear from newspapers on the day itself. Perhaps I should start reading those. We eventually sat down.

I was sufficiently disturbed at the end of the ordeal (to be fair, Singtel provided bottled water, cakes, and ice cream) that I asked to speak with whoever was in-charge. The person I spoke with was James Askounis, who claimed he was head of Singtel Group customer care. Unfortunately, he had managed to run out of current business cards because he had been "giving them out". I'm sure he's nice enough, but pity James came across as being somewhat condescending (perhaps because I was a tad sensitive after the wait) and was, alarmingly, completely incapable of providing any good reason for the pathetic situation. James said that supplies were limited so they decided to go for a "first come first served" launch, he said that the iPhone 3G first-day launch was similar. The reader is left to consider why those are inadequate responses which border on being moronic (as reasons for a 6-7 hour delay for a paid-for pre-order).

Also, apparently Singtel doesn't put people in charge of particular events. Odd. That's the only time James became a little prickly - when I asked who was in charge (response: oh, there's no one person in charge). Maybe that's the reason for "the suck".

I have the distinct impression that the long queues were the plan, perhaps as part of a press stunt. If so, that's disgraceful. Perhaps Singtel should publish very clear disclaimers so I (and other people who don't like waiting in line for excessively extended periods of time) wouldn't have gone. Or maybe they should use reservations as reservations are intended to be used, by God. They should also invent plausible reasons, but I can't think of any except -not- taking the 50 bucks.

For the record, I was very pleased last year - I waited in line for about 30 minutes, after having made a reservation to pick up the phone at a specific time. I didn't even have to pay in advance. Singtel actually -regressed-! It's somewhat ironic that buying the "speedy" iPhone 3GS resulted in serious time wasting.

Singtel ought to learn that customer care is about actually providing top-class service the first time. James said he was happy to speak with me and politely said he was pleased to meet me after we finished speaking, but honestly, I'd rather be provided such great service that I never need to talk to a customer service representative except when buying a new phone/changing plans/etc. James, I'm sure you'll read this - the service is just not good enough.

Oh, and to rub salt into the wound, there was one thing which did stop at midnight - all the entertainment and background music. I can't actually comment on the entertainment, since I didn't see most of it myself. From LCD screens hanging around, I think there was a local group doing covers, a deejay, and appearances by some Singtel F1 Grid Girls. Maybe Singtel had a public entertainment licence or something which expired at midnight, but whatever the reason - still shoddy.

iPhone 3GS - PASS
Singtel- FAIL

Well. Singtel fails just for the launch event. We'll see whether surfing is actually faster - I'm not sure whether I should be hopeful. I've heard many awful stories about Singtel - e.g. ridiculous termination penalties which -carry over-. Maybe they're worth exploring.

Photos with further commentary

Step 1! Pity there were no indications of waiting time.


The sky was bright when we started

I want, but not enough to wait for 7 hours.

Ooh. Promising. A pre-order queue

This is when I got a little tired of taking photos

This is now empty (compare with the photo immediately above) because the queue has just stopped moving (since sales hadn't started). The "sitting down" photo should be added, chronologically, right here.

ZOMG. Movement!

The wait certainly wasn't 2X faster.

"Just one more queue, not too long, not too short" they said. LIES. DAMNED LIES!!!! Also, guys, a chirrupy deejay who says "Wow, amazing how you've all waited for so long! Keep your sprits up!" right before PACKING UP AND LEAVING, its really a bad idea.

[Photos: Symplification. With a Pentax K-7, DA* 16-50, DA 35/2.8 Macro Limited]

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Puzzle Quest: A quick guide for the old and new versions (or - why use a Druid)

Posted On: Mon, 13/04/2009 - 22:48 by Alex

Introduction
Puzzle Quest is pretty fun.

If you haven't tried it yet, it's almost definitely available on any platform choice - it's on the Sony PSP, Nintento DS, PC (Intel GMA 950 is probably enough), Playstation Network (for PS3), XBLA (for XBOX 360), iPhone/iPod touch, and most other mobile platforms (although our affiliate Clickgamer unfortunately doesn't seem to carry it).

Anyhow, I've been playing it, on the PC (on which it looks pretty and has a easy mouse interface) although I've tested the iPhone and PSP versions (iPhone is slow, fiddly, PSP interface is not ideal). The PC version also appears to have mods - LINK - note that I have not tried them all.

History
The game was first released on the DS/PSP in early 2007, and those versions were pretty sweet - you could build characters which could annhilate an opponent in a single round (not luck based). However, at least the PC version has been... reduced, such that the best spells are now quite limited. Having said that, you can still build pretty potent characters, but the methodology isn't obvious from GameFAQs (although it's useful), and the combinations suggested from some type of mathamatical analysis are (generally) wrong.

So, how to build a dreamy character?

Classes

While I say "new", I know that the iPhone and some other versions have classes which I will not be dealing with, but in general the same principles (see end of article) should apply. For the PC version, the Knight is in the most difficult situation (although I haven't played one to 50 yet, might decide to, but I just can't see how to overcome luck consistently in the new PC version).

Assuming you don't update to 1.02, the Druid is the best, if you research Death Gaze. (Version 1.02 reduces the strength of the holy lance/unholy lance).

Wizard is second, Warrior is close behind (although both of these don't require you to research anything).

Equipment

First off, equipment. You can wear four types of items, head, weapon, body and misc. In general the best weapons need to be forged - the one who waits.com has a great section showing what can be made. To figure out where to find specific runes, use the map hosted by Infinite Interactive.

The best items are as follows:

Head: Rune of Jewels (head item) + Rune of Gods + Rune of (pick mana colour).
Body: Rune of (pick any body rune) + Rune of Gods + Rune of (pick mana colour).
Weapon: Firewalker's Staff (warrior/wizard), Holy Lance (Druid).
Misc: Rune of Music + Rune of Dragons + Rune of (pick mana colour).

Changes in the "New"

For the old versions, the key was to have enough mana (from your equipment), right from the beginning, to cast your "best" spell. For Warriors, Deathbringer. Wizards, Flaming Skulls. Knights and Druids, Death Gaze. The only spell which has not changed in the PC version is Flaming Skulls.

If you also have the appropriate skill pumped up (Warriors/Wizards, Fire - Druids, Air - Knight, probably battle), then you'd probably win right away.

Unfortunately (or, fortunately) Deathbringer and Death Gaze are now restricted to creating a maximum of 10 skulls, which means that you had better make sure you are using them only when there is a decent number of skulls (say, 10) or if you have no choice, no skulls, on the board. Otherwise, you're likely setting the opponent up (to pwn you).

To make matters worse, the forged equipment is also worse. Instead of +8 mana, a rune now gives +2 mana.

The weapons have also been toned down. Firewalker's Staff only adds half the damage it used to.

Finally, for spells with recharge, it appears that they recharge only when the opponent takes a turn, not when you get a "free turn".

Strategy

What do you do? Well, if you're a Druid, you can forge equipment so that you can cast Evaporate immediately, or as soon as you get a blue/yellow 4-in-a-row. Then cast Gust of Wind (you should have at least 40/50 yelllow). Reincarnation is also useful. In any event, because you can fill your mana reserves, you can then cast Death Gaze quite easily, and since Death Gaze doesn't use yellow, random skull matches afterwards will still do lots of damage.

For Wizards, just watch for the 4-in-a-row green/skulls or blue/red and use flaming skulls as appropriate.

For Warriors, look for 4-in-a-row red/skulls, or simply do Beserk Rage to get skulls on the table then hope that a Deathbringer sets them off.

Skill distribution

Druid:

39 earth (for 45 green mana, note that you can get +2 from a quest)
10 fire (for 30 red mana, note that you get +4 from a quest)
every thing else to Yellow (for Holy Lance).

Warrior/Wizard: everything to Red (for Firewalker's Staff)

So, principles: 1. Find spell/equipment. 2. Distribute experience to maximise the spell/weapon. 3. always have a dragonhorn (rune of music + rune of dragon forged item)

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I bought an iphone (from Singtel in Singapore)

Posted On: Tue, 19/08/2008 - 11:21 by Alex

Which is not really news, but it might be interesting to note the prices/plans - starts at SGD 56 (USD 40) and SGD 348 (USD 245).

SingTel is making the iPhone 3G affordable for everyone. We're introducing a great new range of iFlexi plans that are loaded with BONUS mobile data for Mobile Internet Browsing, and extended free Wireless@SG. These plans have been specially built for you and your iPhone to deliver fantastic value, make sure you ask for an iFlexi plan when you sign up.

Monthly fee (incl GST)

Bundled data

(3.6 Mbps)

Bundled mins (outgoing)

Bundled SMS

iPhone 3G 8GB

iPhone 3G 16GB

iFlexi Value

$56

1GB

200 mins

500 SMS

$348

$508
iFlexi Plus

$95

2GB

500 mins

500 SMS

$49

$208

iFlexi Premium

$205

3GB

1500 mins

1500 SMS

$0

$0

Data allowance above is a limited offer; only for customers who connect or recontract with SingTel on an iFlexi plan between launch and 5 September 2008.



All iFlexi plans feature free incoming calls.

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Bye! (for now - and thanks for all the clicks!)

Posted On: Sat, 28/07/2007 - 16:34 by Alex

Symplification obviously hasn't been updated for some time, and the way things are going it's likely that they're not going to be.

It's not just the "new" job (and sometimes World of Warcraft, hehehe) - it's also that since that new job started I've been using a blackberry (with an unlimited data plan), and that single device provides basically all of the functionality I need.

For example, I have an N80 - but as it's music playing capabilities were rendered useless by an ipod shuffle (which is about the same size as the adaptor it needed for me to plug proper headphones in - and has much better sound quality through my super.fi 5 pros), the only thing I use it for nowadays is to actually make phone calls. Yeah - not even SMS.

Indeed, assuming you have Gmail App (for email) and the newest version of velvetpuffin (for instant messaging - disclosure, I've acted for the owner of velvetpuffin before) I don't think there's actually any reason to have a smartphone - anything which has data (preferably 3G) and supports those applications will do! So - buying a phone will become something which is almost -completely- about how you feel about the device.

And this is from the perspective of someone who actually uses a smartphone as a smartphone... (which is a whole other reason to think that "smartphones" are a waste).

It is, of course, possible to argue that I've just lost the faith, and it's also perfectly accurate to point out that phones are branching out even more than ever before (GPS, for example) - but unfortunately I suspect that it's all about usability, and the swiss-army knife device is likely to be inferior to the "real deal" (e.g. look how the prices of standalone GPS devices have fallen, and think about how much easier it is to have a nice big screen when being directed; or consider something how the creative zen stone plus manages to have a screen and 2GB in a device basically same size as the shuffle).

So - bye for the moment, and thanks for all your clicks! I'm likely to create some other website soon, because that's kinda fun. Don't know what it'll be about though... hmm. I did recently buy a new camera...

[sorry about that - I was getting too many spam comments - send me email if you have something to say, and I'll update accordingly ^.^]

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iPhone on 11th June - enough time for a Nokia response!

Posted On: Fri, 30/03/2007 - 12:28 by Alex


According to news.com.com (*koff koff horrible url*) the iPhone is going to be announced on the first day of WWDC.

Cool.

This means that Nokia (and the other usual suspects - Moto, SE, Samsung, etc.) still have more than 2 months left. For Nokia, by their usual standards, this means that if they are going to have a direct iPhone competitor (touchscreen etc.) it has to be announced within the next couple of days.

We don't think the announced yesterday Nokia 5700 (pictured above) is it, although we do admit to liking some of the new styling cues.

Quick! Touchscreen device with symbian, multi-touch (like this!) tech, blackberry connect, 3.5mm plug and the music quality of at least an ipod shuffle, and I'm sold (if I were planning on getting an iPhone, and the multi-touch actually works such that our concerns about painful interfaces are misplaced).

[via Engadget]

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Vertu Ascent Ferrari 1947 Limited Edition

Posted On: Thu, 29/03/2007 - 09:42 by Alex

Bleah. We were wrong, and it does appear that all Ferrari and Vertu had to announce was a new phone cover - the Vertu Ascent Ferrari 1947 Limited Edition. Of course we're basing this on the information which we received.

That information is basically identical to the information chronicled over at Darla Mack's blog, so I shan't belabor the point.

It's interesting that Vertu's own website (as of the date and time of this article) has not yet been updated with the official press release. Having said all that, since it's a Vertu Ascent, we'd expect the specifications to be identical to existing Vertu Ascents - which basically means that if you want a basic phone it should serve you well.

Pity.

We would post pictures, but as all existing pictures appear to be from the same source, and aren't of the best quality (although we're not entirely sure why, since EXIF data shows that the camera involved was a Nikon D100, which is old, but is still based on a sensor very similar to current DSLRS) we shan't bother for the moment. :D

[source: little bird! Hooray for little bird! :D]

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The test of the iPhone - it's interface.

Posted On: Wed, 10/01/2007 - 02:50 by Alex

So Apple's iPhone is here.

While official specs aren't out yet, and apple hasn't officially released any images of the phones other than full frontal shots, Arstechnica and engadget have enough between them that you generally know what to expect.

But even with a nice big (480*320) 3.5" touchscreen, 8GB of memory, sound quality which should be better than the N80's and a nice exterior, it still falls short of the N95 in certain ways - the two most important being dedicated keys and 3G.

The reason for this omission of dedicated keys is pretty obvious - the iPhone can't, in this day of uber-thin/small phones, be monstrous in size. Since a large screen was deemed to be important (and it is excellent marketing material) the device had to be thin (and it is, at 11.6mm) and so there's simply no space. This means that all keys must be "soft" keys - press bits of the touchscreen to get it. I don't know if you've used a touchscreen for this before, but it really sucks. Really. Really really. Unless Apple has used some sort of better touchscreen which can actually detect "button-presses" with at least 99.9% efficiency, I know i'm going to get frustrated using the iPhone as a the phone (sms).

The lack of 3G (UTMS or EV-DO) might also be related to "thinness". We would like to hope that it's omission was due to the fact that the US telephone market is engaged in something akin to a VHS/betamax war, and that handsets intended for the rest of the world would include it, but surely that would have been announced, especially since this is (very unusually for Apple) not an "availability" release, but rather a pre-announcement of the Nokia variety (i.e. not available now but hey - we're working on it). Perhaps that was because they knew that once the device was sent in for FCC approval, it would be plastered everywhere (example) In any case, the lack of 3G means that video calling (and conferencing!) is not part of the package. The lack of video conference ability is strange, as this would have been a really interesting iChat device otherwise. Also, surfing on EDGE is possible, but definitely comparatively painful.

Apart from that, there are a few other, more minor features, which the iPhone lacks. It doens't have the N95's GPS, and it's not a symbian device. These are probably not as important to the iPhone's target demographic, but are still interesting points to note.

I suspect that in the end all the above doesn't really matter in the medium term - the iPhone is not going to be a failure (too much market expectation), and Apple can always release a device with another form factor/functionality. But in the short term, I'm doubt that the iPhone will sway me from purchasing the N95 - or perhaps i'm not in it's target demographic...

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